 /**
  * 敌人子弹
  */
 var BaseBullet = require('./../BaseBullet');
 var EnumBullet = require('../../Enum/EnumBullet');
 cc.Class(
 {
     extends: BaseBullet,

     onLoad()
     {
         this._super();
         this.setEnumBullet(EnumBullet.ENEMY);
     },

     doAction()
     {
         this.node.runAction(cc.moveBy(1, cc.v2(0, cc.winSize.height)));
     },

     onCollisionEnter: function(other)
     {
         this._super(other);
         cc.log('销毁我的子弹 enemy');
     },
 });
